kamillelxd / case-studies / demystifying-addiction.lxd
Case study
Blended learning · Healthcare · Atlanta VA

Demystifying Alcohol & Drug Addiction

A blended learning experience that helps VA health providers recognize addiction stigma in their own care, and change how they show up for veterans because of it.

Opening screen of the Rise module, Myths vs. Reality: Demystifying Alcohol and Drug Addiction, with a Start Course button
Client
Atlanta VA
Audience
Nurse practitioners and providers caring for veterans
My role
Needs analysis, strategy, development, video
Format
eLearning, ILT, guides, video
Tools
Rise, PowerPoint, Photoshop, Premiere Pro
Outcome
Client recognized with an award for educating the veteran community
AAnchor in Human Needs
Who was I designing for?

Clinically skilled, deeply committed, and short on time.

The learners were nurse practitioners and health providers serving veterans. They knew the clinical facts. What no one had trained them to notice was how their own words and assumptions could push a patient away from treatment.

"I already know the clinical side of this."Says
"I'd never judge a patient."Thinks
"Some patients just stop coming back."Sees
"I don't have an hour for another training."Feels
CClarify the Why
What problem am I solving, and why does it matter?

The gap wasn't knowledge. It was bias no one had named.

Stigma showed up in small moments: a word choice, a tone, an assumption about who deserves another chance. Those moments kept veterans from seeking treatment or staying in it. The organization needed training that reached busy practitioners, worked facilitated or self-paced, and moved attitudes, not only awareness.

Shift attitudes, not only awarenessWork facilitated and self-pacedFit a clinical schedule
CCreate Narrative & Context
How do I make this meaningful?

Put providers in their patients' shoes.

Instead of presenting facts about addiction, the experience is built on perspective-taking. Real care moments, real language, and myths learners could test against what the research says. The goal was empathy as a clinical skill.

Empathy as a clinical skill, not just a value.

Sample interaction · tap a card
EEnable Through Action
What will learners actually do?

Practice the hard moment before it happens.

Scenario-based interactions asked providers to choose what to say in a tense moment, then showed how a patient might hear it. In live sessions, facilitated discussion let them rehearse new language with peers.

Sample scenario · choose a response
"I relapsed again. I know you're tired of seeing me."
Choose the response you'd give.
SSupport the Ecosystem
How will learning transfer to the real world?

Five assets that work together, or alone.

The learning didn't end when the module did. Facilitators got everything they needed to lead sensitive conversations, and providers left with tools they could use back on the floor.

Articulate RiseMicrosoft PowerPointAdobe PhotoshopAdobe Premiere Pro
SScale Through Innovation
How can this solution grow and improve?

One strategy, every kind of schedule.

Blended by design, the solution meets providers wherever their day allows. Every asset shares the same core message, so the learning stays consistent however it's delivered.

Between shiftsA provider takes the Rise module on their own time.
As a teamA unit runs the facilitated session with the guide in hand.
On the floorThe workbook and video reinforce the new language afterward.
Impact

Award-winning work for the veteran community.

The client was recognized with an award for educating the veteran community, with this learning experience as part of that work.

What I'd add next timeA short pre- and post-survey on provider attitudes, so the shift in mindset could be measured, not only felt.